What effect does the “loading” weapon property have in practical terms?
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What effect does the “loading” weapon property have in practical terms?
In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?
The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.
In essence, this property doesn’t seem to make any difference (at least that I can see).
dnd-5e weapons ranged-attack
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add a comment |
$begingroup$
What effect does the “loading” weapon property have in practical terms?
In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?
The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.
In essence, this property doesn’t seem to make any difference (at least that I can see).
dnd-5e weapons ranged-attack
$endgroup$
add a comment |
$begingroup$
What effect does the “loading” weapon property have in practical terms?
In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?
The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.
In essence, this property doesn’t seem to make any difference (at least that I can see).
dnd-5e weapons ranged-attack
$endgroup$
What effect does the “loading” weapon property have in practical terms?
In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?
The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.
In essence, this property doesn’t seem to make any difference (at least that I can see).
dnd-5e weapons ranged-attack
dnd-5e weapons ranged-attack
edited 3 hours ago
V2Blast
26.3k591161
26.3k591161
asked 4 hours ago
Greg0141Greg0141
463216
463216
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1 Answer
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$begingroup$
It limits PCs with the Extra Attack class feature
A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.
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This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
2 hours ago
add a comment |
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1 Answer
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1 Answer
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$begingroup$
It limits PCs with the Extra Attack class feature
A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.
$endgroup$
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
2 hours ago
add a comment |
$begingroup$
It limits PCs with the Extra Attack class feature
A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.
$endgroup$
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
2 hours ago
add a comment |
$begingroup$
It limits PCs with the Extra Attack class feature
A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.
$endgroup$
It limits PCs with the Extra Attack class feature
A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.
answered 4 hours ago
NesbittoNesbitto
1,4031515
1,4031515
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
2 hours ago
add a comment |
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
2 hours ago
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
2 hours ago
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
2 hours ago
add a comment |
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