Inline version of a function returns different value than non-inline version





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46















How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.



#include <cmath>
#include <iostream>

bool is_cube(double r)
{
return floor(cbrt(r)) == cbrt(r);
}

bool inline is_cube_inline(double r)
{
return floor(cbrt(r)) == cbrt(r);
}

int main()
{
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
}



I would expect all outputs to be equal to 1, but it actually outputs this (g++ 8.3.1, no flags):



1
0
1


instead of



1
1
1


Edit: clang++ 7.0.0 outputs this:



0
0
0


and g++ -Ofast this:



1
1
1









share|improve this question









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  • 3





    Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.

    – Diodacus
    16 hours ago






  • 20





    Isn't == always a bit unpredictable with floating point values?

    – 500 - Internal Server Error
    16 hours ago






  • 2





    related stackoverflow.com/questions/588004/…

    – user463035818
    16 hours ago






  • 2





    Did you set the -Ofast option, which allows such optimizations?

    – cmdLP
    16 hours ago






  • 4





    Compiler returns for cbrt(27.0) the value of 0x0000000000000840 while the standard library returns 0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.

    – Kamil Cuk
    16 hours ago




















46















How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.



#include <cmath>
#include <iostream>

bool is_cube(double r)
{
return floor(cbrt(r)) == cbrt(r);
}

bool inline is_cube_inline(double r)
{
return floor(cbrt(r)) == cbrt(r);
}

int main()
{
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
}



I would expect all outputs to be equal to 1, but it actually outputs this (g++ 8.3.1, no flags):



1
0
1


instead of



1
1
1


Edit: clang++ 7.0.0 outputs this:



0
0
0


and g++ -Ofast this:



1
1
1









share|improve this question









New contributor




zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 3





    Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.

    – Diodacus
    16 hours ago






  • 20





    Isn't == always a bit unpredictable with floating point values?

    – 500 - Internal Server Error
    16 hours ago






  • 2





    related stackoverflow.com/questions/588004/…

    – user463035818
    16 hours ago






  • 2





    Did you set the -Ofast option, which allows such optimizations?

    – cmdLP
    16 hours ago






  • 4





    Compiler returns for cbrt(27.0) the value of 0x0000000000000840 while the standard library returns 0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.

    – Kamil Cuk
    16 hours ago
















46












46








46


8






How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.



#include <cmath>
#include <iostream>

bool is_cube(double r)
{
return floor(cbrt(r)) == cbrt(r);
}

bool inline is_cube_inline(double r)
{
return floor(cbrt(r)) == cbrt(r);
}

int main()
{
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
}



I would expect all outputs to be equal to 1, but it actually outputs this (g++ 8.3.1, no flags):



1
0
1


instead of



1
1
1


Edit: clang++ 7.0.0 outputs this:



0
0
0


and g++ -Ofast this:



1
1
1









share|improve this question









New contributor




zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












How can two versions of the same function, differing only in one being inline and the other one not, return different values? Here is some code I wrote today and I am not sure how it works.



#include <cmath>
#include <iostream>

bool is_cube(double r)
{
return floor(cbrt(r)) == cbrt(r);
}

bool inline is_cube_inline(double r)
{
return floor(cbrt(r)) == cbrt(r);
}

int main()
{
std::cout << (floor(cbrt(27.0)) == cbrt(27.0)) << std::endl;
std::cout << (is_cube(27.0)) << std::endl;
std::cout << (is_cube_inline(27.0)) << std::endl;
}



I would expect all outputs to be equal to 1, but it actually outputs this (g++ 8.3.1, no flags):



1
0
1


instead of



1
1
1


Edit: clang++ 7.0.0 outputs this:



0
0
0


and g++ -Ofast this:



1
1
1






c++






share|improve this question









New contributor




zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









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zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 14 mins ago









chwarr

4,27811843




4,27811843






New contributor




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asked 16 hours ago









zbrojny120zbrojny120

31328




31328




New contributor




zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






zbrojny120 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








  • 3





    Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.

    – Diodacus
    16 hours ago






  • 20





    Isn't == always a bit unpredictable with floating point values?

    – 500 - Internal Server Error
    16 hours ago






  • 2





    related stackoverflow.com/questions/588004/…

    – user463035818
    16 hours ago






  • 2





    Did you set the -Ofast option, which allows such optimizations?

    – cmdLP
    16 hours ago






  • 4





    Compiler returns for cbrt(27.0) the value of 0x0000000000000840 while the standard library returns 0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.

    – Kamil Cuk
    16 hours ago
















  • 3





    Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.

    – Diodacus
    16 hours ago






  • 20





    Isn't == always a bit unpredictable with floating point values?

    – 500 - Internal Server Error
    16 hours ago






  • 2





    related stackoverflow.com/questions/588004/…

    – user463035818
    16 hours ago






  • 2





    Did you set the -Ofast option, which allows such optimizations?

    – cmdLP
    16 hours ago






  • 4





    Compiler returns for cbrt(27.0) the value of 0x0000000000000840 while the standard library returns 0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.

    – Kamil Cuk
    16 hours ago










3




3





Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.

– Diodacus
16 hours ago





Can you please provide what compiler, compiler options are you using and what machine ? Works ok for me on GCC 7.1 on Windows.

– Diodacus
16 hours ago




20




20





Isn't == always a bit unpredictable with floating point values?

– 500 - Internal Server Error
16 hours ago





Isn't == always a bit unpredictable with floating point values?

– 500 - Internal Server Error
16 hours ago




2




2





related stackoverflow.com/questions/588004/…

– user463035818
16 hours ago





related stackoverflow.com/questions/588004/…

– user463035818
16 hours ago




2




2





Did you set the -Ofast option, which allows such optimizations?

– cmdLP
16 hours ago





Did you set the -Ofast option, which allows such optimizations?

– cmdLP
16 hours ago




4




4





Compiler returns for cbrt(27.0) the value of 0x0000000000000840 while the standard library returns 0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.

– Kamil Cuk
16 hours ago







Compiler returns for cbrt(27.0) the value of 0x0000000000000840 while the standard library returns 0x0100000000000840. The doubles differ in 16th number after comma. My system: archlinux4.20 x64 gcc8.2.1 glibc2.28 Checked with this. Wonder if gcc or glibc is right.

– Kamil Cuk
16 hours ago














2 Answers
2






active

oldest

votes


















34














Explanation



Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:




  • The complexity of the expression

  • The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation

  • Other heuristics used in special cases (such as when clang elides loops)


If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.



Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.



Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.



We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.





  • -O1: https://godbolt.org/z/u4gh0g


  • -O3: https://godbolt.org/z/nVK4So


NB: In the compiler-explorer examples, I use printf instead iostream because it reduces the complexity of the main function, making the effect more visible.



Demonstrating that inline doesn’t affect runtime evaluation



We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X



#include <cmath>
#include <iostream>

bool is_cube(double r)
{
return floor(cbrt(r)) == cbrt(r);
}
 
bool inline is_cube_inline(double r)
{
return floor(cbrt(r)) == cbrt(r);
}

int main()
{
double value;
std::cin >> value;
std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
std::cout << (is_cube(value)) << std::endl; // false
std::cout << (is_cube_inline(value)) << std::endl; // false
}


Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.






share|improve this answer

































    12














    As observed, using the == operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.



    One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.



    We first calculate the Epsilon (the relative tolerance) value which in this case would be:



    double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();


    And then use it in both the inline and non-inline functions in this manner:



    return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);


    The functions now are:



    bool is_cube(double r)
    {
    double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
    return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
    }

    bool inline is_cube_inline(double r)
    {
    double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
    return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
    }


    Now the output will be as expected ([1 1 1]) with different compilers and at different optimization levels.



    Live demo






    share|improve this answer


























    • What's the purpose of the max() call? By definition, floor(x) is less than or equal to x, so max(x, floor(x)) will always equal x.

      – Ken Thomases
      8 mins ago












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    2 Answers
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    34














    Explanation



    Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:




    • The complexity of the expression

    • The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation

    • Other heuristics used in special cases (such as when clang elides loops)


    If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.



    Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.



    Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.



    We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.





    • -O1: https://godbolt.org/z/u4gh0g


    • -O3: https://godbolt.org/z/nVK4So


    NB: In the compiler-explorer examples, I use printf instead iostream because it reduces the complexity of the main function, making the effect more visible.



    Demonstrating that inline doesn’t affect runtime evaluation



    We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X



    #include <cmath>
    #include <iostream>

    bool is_cube(double r)
    {
    return floor(cbrt(r)) == cbrt(r);
    }
     
    bool inline is_cube_inline(double r)
    {
    return floor(cbrt(r)) == cbrt(r);
    }

    int main()
    {
    double value;
    std::cin >> value;
    std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
    std::cout << (is_cube(value)) << std::endl; // false
    std::cout << (is_cube_inline(value)) << std::endl; // false
    }


    Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.






    share|improve this answer






























      34














      Explanation



      Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:




      • The complexity of the expression

      • The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation

      • Other heuristics used in special cases (such as when clang elides loops)


      If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.



      Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.



      Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.



      We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.





      • -O1: https://godbolt.org/z/u4gh0g


      • -O3: https://godbolt.org/z/nVK4So


      NB: In the compiler-explorer examples, I use printf instead iostream because it reduces the complexity of the main function, making the effect more visible.



      Demonstrating that inline doesn’t affect runtime evaluation



      We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X



      #include <cmath>
      #include <iostream>

      bool is_cube(double r)
      {
      return floor(cbrt(r)) == cbrt(r);
      }
       
      bool inline is_cube_inline(double r)
      {
      return floor(cbrt(r)) == cbrt(r);
      }

      int main()
      {
      double value;
      std::cin >> value;
      std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
      std::cout << (is_cube(value)) << std::endl; // false
      std::cout << (is_cube_inline(value)) << std::endl; // false
      }


      Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.






      share|improve this answer




























        34












        34








        34







        Explanation



        Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:




        • The complexity of the expression

        • The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation

        • Other heuristics used in special cases (such as when clang elides loops)


        If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.



        Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.



        Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.



        We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.





        • -O1: https://godbolt.org/z/u4gh0g


        • -O3: https://godbolt.org/z/nVK4So


        NB: In the compiler-explorer examples, I use printf instead iostream because it reduces the complexity of the main function, making the effect more visible.



        Demonstrating that inline doesn’t affect runtime evaluation



        We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X



        #include <cmath>
        #include <iostream>

        bool is_cube(double r)
        {
        return floor(cbrt(r)) == cbrt(r);
        }
         
        bool inline is_cube_inline(double r)
        {
        return floor(cbrt(r)) == cbrt(r);
        }

        int main()
        {
        double value;
        std::cin >> value;
        std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
        std::cout << (is_cube(value)) << std::endl; // false
        std::cout << (is_cube_inline(value)) << std::endl; // false
        }


        Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.






        share|improve this answer















        Explanation



        Some compilers (notably GCC) use higher precision when evaluating expressions at compile time. If an expression depends only on constant inputs and literals, it may be evaluated at compile time even if the expression is not assigned to a constexpr variable. Whether or not this occurs depends on:




        • The complexity of the expression

        • The threshold the compiler uses as a cutoff when attempting to perform compile time evaluation

        • Other heuristics used in special cases (such as when clang elides loops)


        If an expression is explicitly provided, as in the first case, it has lower complexity and the compiler is likely to evaluate it at compile time.



        Similarly, if a function is marked inline, the compiler is more likely to evaluate it at compile time because inline functions raise the threshold at which evaluation can occur.



        Higher optimization levels also increase this threshold, as in the -Ofast example, where all expressions evaluate to true on gcc due to higher precision compile-time evaluation.



        We can observe this behavior here on compiler explorer. When compiled with -O1, only the function marked inline is evaluated at compile-time, but at -O3 both functions are evaluated at compile-time.





        • -O1: https://godbolt.org/z/u4gh0g


        • -O3: https://godbolt.org/z/nVK4So


        NB: In the compiler-explorer examples, I use printf instead iostream because it reduces the complexity of the main function, making the effect more visible.



        Demonstrating that inline doesn’t affect runtime evaluation



        We can ensure that none of the expressions are evaluated at compile time by obtaining value from standard input, and when we do this, all 3 expressions return false as demonstrated here: https://ideone.com/QZbv6X



        #include <cmath>
        #include <iostream>

        bool is_cube(double r)
        {
        return floor(cbrt(r)) == cbrt(r);
        }
         
        bool inline is_cube_inline(double r)
        {
        return floor(cbrt(r)) == cbrt(r);
        }

        int main()
        {
        double value;
        std::cin >> value;
        std::cout << (floor(cbrt(value)) == cbrt(value)) << std::endl; // false
        std::cout << (is_cube(value)) << std::endl; // false
        std::cout << (is_cube_inline(value)) << std::endl; // false
        }


        Contrast with this example, where we use the same compiler settings but provide the value at compile-time, resulting in the higher-precision compile-time evaluation.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 15 hours ago

























        answered 16 hours ago









        Jorge PerezJorge Perez

        1,869618




        1,869618

























            12














            As observed, using the == operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.



            One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.



            We first calculate the Epsilon (the relative tolerance) value which in this case would be:



            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();


            And then use it in both the inline and non-inline functions in this manner:



            return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);


            The functions now are:



            bool is_cube(double r)
            {
            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
            return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
            }

            bool inline is_cube_inline(double r)
            {
            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
            return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
            }


            Now the output will be as expected ([1 1 1]) with different compilers and at different optimization levels.



            Live demo






            share|improve this answer


























            • What's the purpose of the max() call? By definition, floor(x) is less than or equal to x, so max(x, floor(x)) will always equal x.

              – Ken Thomases
              8 mins ago
















            12














            As observed, using the == operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.



            One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.



            We first calculate the Epsilon (the relative tolerance) value which in this case would be:



            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();


            And then use it in both the inline and non-inline functions in this manner:



            return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);


            The functions now are:



            bool is_cube(double r)
            {
            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
            return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
            }

            bool inline is_cube_inline(double r)
            {
            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
            return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
            }


            Now the output will be as expected ([1 1 1]) with different compilers and at different optimization levels.



            Live demo






            share|improve this answer


























            • What's the purpose of the max() call? By definition, floor(x) is less than or equal to x, so max(x, floor(x)) will always equal x.

              – Ken Thomases
              8 mins ago














            12












            12








            12







            As observed, using the == operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.



            One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.



            We first calculate the Epsilon (the relative tolerance) value which in this case would be:



            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();


            And then use it in both the inline and non-inline functions in this manner:



            return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);


            The functions now are:



            bool is_cube(double r)
            {
            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
            return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
            }

            bool inline is_cube_inline(double r)
            {
            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
            return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
            }


            Now the output will be as expected ([1 1 1]) with different compilers and at different optimization levels.



            Live demo






            share|improve this answer















            As observed, using the == operator to compare floating point values has resulted in different outputs with different compilers and at different optimization levels.



            One good way to compare floating point values is the relative tolerance test outlined in the article: Floating-point tolerances revisited.



            We first calculate the Epsilon (the relative tolerance) value which in this case would be:



            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();


            And then use it in both the inline and non-inline functions in this manner:



            return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);


            The functions now are:



            bool is_cube(double r)
            {
            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
            return (std::fabs(std::floor(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
            }

            bool inline is_cube_inline(double r)
            {
            double Epsilon = std::max(std::cbrt(r), std::floor(std::cbrt(r))) * std::numeric_limits<double>::epsilon();
            return (std::fabs(std::round(std::cbrt(r)) - std::cbrt(r)) < Epsilon);
            }


            Now the output will be as expected ([1 1 1]) with different compilers and at different optimization levels.



            Live demo







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 14 hours ago

























            answered 15 hours ago









            P.WP.W

            18.4k41758




            18.4k41758













            • What's the purpose of the max() call? By definition, floor(x) is less than or equal to x, so max(x, floor(x)) will always equal x.

              – Ken Thomases
              8 mins ago



















            • What's the purpose of the max() call? By definition, floor(x) is less than or equal to x, so max(x, floor(x)) will always equal x.

              – Ken Thomases
              8 mins ago

















            What's the purpose of the max() call? By definition, floor(x) is less than or equal to x, so max(x, floor(x)) will always equal x.

            – Ken Thomases
            8 mins ago





            What's the purpose of the max() call? By definition, floor(x) is less than or equal to x, so max(x, floor(x)) will always equal x.

            – Ken Thomases
            8 mins ago










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