Word for everything 'around' the central game screen or core of an application?
What do you call this? Say you have a small webgame, is there one common word for things like the startscreen, registrationscreen, endscreen, options, etc.
So you have the 'Game Core' and 'XXX'.
It's being used for writing an offer.
I thought about the word chrome that is sometimes used, but I have the feeling that refers more specfic to the UX elements on i.e. the game screen.
single-word-requests
bumped to the homepage by Community♦ 3 hours ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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show 1 more comment
What do you call this? Say you have a small webgame, is there one common word for things like the startscreen, registrationscreen, endscreen, options, etc.
So you have the 'Game Core' and 'XXX'.
It's being used for writing an offer.
I thought about the word chrome that is sometimes used, but I have the feeling that refers more specfic to the UX elements on i.e. the game screen.
single-word-requests
bumped to the homepage by Community♦ 3 hours ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Isn't that usually called main menu?
– alwayslearning
Nov 1 '16 at 11:39
1
Chrome is strictly a programming term and should not be used.
– Mick
Nov 1 '16 at 11:42
I agree, it sounds too nerdy. @alwayslearning, could be.. but that still sound really specific. I'm looking for something that could also include the registration process, invite a friend, social buttons etc
– Dirk Boer
Nov 1 '16 at 11:53
1
Menu screens/pages might be usable.
– Mick
Nov 1 '16 at 14:04
4
Sounds like that stuff "around" the core is peripheral.
– Drew
Jun 30 '17 at 1:56
|
show 1 more comment
What do you call this? Say you have a small webgame, is there one common word for things like the startscreen, registrationscreen, endscreen, options, etc.
So you have the 'Game Core' and 'XXX'.
It's being used for writing an offer.
I thought about the word chrome that is sometimes used, but I have the feeling that refers more specfic to the UX elements on i.e. the game screen.
single-word-requests
What do you call this? Say you have a small webgame, is there one common word for things like the startscreen, registrationscreen, endscreen, options, etc.
So you have the 'Game Core' and 'XXX'.
It's being used for writing an offer.
I thought about the word chrome that is sometimes used, but I have the feeling that refers more specfic to the UX elements on i.e. the game screen.
single-word-requests
single-word-requests
edited Jan 9 at 9:35
9fyj'j55-8ujfr5yhjky-'tt6yhkjj
4,40621546
4,40621546
asked Nov 1 '16 at 11:25
Dirk BoerDirk Boer
12413
12413
bumped to the homepage by Community♦ 3 hours ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 3 hours ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Isn't that usually called main menu?
– alwayslearning
Nov 1 '16 at 11:39
1
Chrome is strictly a programming term and should not be used.
– Mick
Nov 1 '16 at 11:42
I agree, it sounds too nerdy. @alwayslearning, could be.. but that still sound really specific. I'm looking for something that could also include the registration process, invite a friend, social buttons etc
– Dirk Boer
Nov 1 '16 at 11:53
1
Menu screens/pages might be usable.
– Mick
Nov 1 '16 at 14:04
4
Sounds like that stuff "around" the core is peripheral.
– Drew
Jun 30 '17 at 1:56
|
show 1 more comment
Isn't that usually called main menu?
– alwayslearning
Nov 1 '16 at 11:39
1
Chrome is strictly a programming term and should not be used.
– Mick
Nov 1 '16 at 11:42
I agree, it sounds too nerdy. @alwayslearning, could be.. but that still sound really specific. I'm looking for something that could also include the registration process, invite a friend, social buttons etc
– Dirk Boer
Nov 1 '16 at 11:53
1
Menu screens/pages might be usable.
– Mick
Nov 1 '16 at 14:04
4
Sounds like that stuff "around" the core is peripheral.
– Drew
Jun 30 '17 at 1:56
Isn't that usually called main menu?
– alwayslearning
Nov 1 '16 at 11:39
Isn't that usually called main menu?
– alwayslearning
Nov 1 '16 at 11:39
1
1
Chrome is strictly a programming term and should not be used.
– Mick
Nov 1 '16 at 11:42
Chrome is strictly a programming term and should not be used.
– Mick
Nov 1 '16 at 11:42
I agree, it sounds too nerdy. @alwayslearning, could be.. but that still sound really specific. I'm looking for something that could also include the registration process, invite a friend, social buttons etc
– Dirk Boer
Nov 1 '16 at 11:53
I agree, it sounds too nerdy. @alwayslearning, could be.. but that still sound really specific. I'm looking for something that could also include the registration process, invite a friend, social buttons etc
– Dirk Boer
Nov 1 '16 at 11:53
1
1
Menu screens/pages might be usable.
– Mick
Nov 1 '16 at 14:04
Menu screens/pages might be usable.
– Mick
Nov 1 '16 at 14:04
4
4
Sounds like that stuff "around" the core is peripheral.
– Drew
Jun 30 '17 at 1:56
Sounds like that stuff "around" the core is peripheral.
– Drew
Jun 30 '17 at 1:56
|
show 1 more comment
4 Answers
4
active
oldest
votes
Things that are not central are often called
peripheral.
Where you're talking about operations, things that are not the main point of it and are there only to support these peripheral features might be called:
support
or
administrative.
add a comment |
You could call that stuff the game user interface or game UI or game interface. Doing a google search on any of the above returns a ton of results.
From gamedevelopment.tutsplus.com:
UI, or User Interface, refers to the methods (keyboard control, mouse control) and interfaces (inventory screen, map screen) through which a user interacts with your game. UX, or User Experience, refers to how intuitive and enjoyable those interactions are.
Going by OP's word usage, what you're describing is also part of the 'Game Core'. Technically speaking, everything that is made visible by the game (or even just your computer) is UI. But in most cases, especially gaming, UI is intended to mean "things the player sees, but the characters in the game world cannot".
– Flater
May 31 '17 at 8:00
add a comment |
You may want to call such things essentials.
M-W:
essential
noun
1 : something basic : the essentials of astronomy
2 : something necessary, indispensable, or unavoidable
this will be just an introduction to the essentials of computer
programming
Has been downvoted by someone but I do like it actually
– Dirk Boer
Nov 1 '16 at 14:33
add a comment |
Anything depicted "in front" of the game world can be called part of the overlay.
overlay noun
5.
something laid over something else; covering.
add a comment |
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4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
Things that are not central are often called
peripheral.
Where you're talking about operations, things that are not the main point of it and are there only to support these peripheral features might be called:
support
or
administrative.
add a comment |
Things that are not central are often called
peripheral.
Where you're talking about operations, things that are not the main point of it and are there only to support these peripheral features might be called:
support
or
administrative.
add a comment |
Things that are not central are often called
peripheral.
Where you're talking about operations, things that are not the main point of it and are there only to support these peripheral features might be called:
support
or
administrative.
Things that are not central are often called
peripheral.
Where you're talking about operations, things that are not the main point of it and are there only to support these peripheral features might be called:
support
or
administrative.
answered Jan 8 at 22:55
MitchMitch
51.5k15103214
51.5k15103214
add a comment |
add a comment |
You could call that stuff the game user interface or game UI or game interface. Doing a google search on any of the above returns a ton of results.
From gamedevelopment.tutsplus.com:
UI, or User Interface, refers to the methods (keyboard control, mouse control) and interfaces (inventory screen, map screen) through which a user interacts with your game. UX, or User Experience, refers to how intuitive and enjoyable those interactions are.
Going by OP's word usage, what you're describing is also part of the 'Game Core'. Technically speaking, everything that is made visible by the game (or even just your computer) is UI. But in most cases, especially gaming, UI is intended to mean "things the player sees, but the characters in the game world cannot".
– Flater
May 31 '17 at 8:00
add a comment |
You could call that stuff the game user interface or game UI or game interface. Doing a google search on any of the above returns a ton of results.
From gamedevelopment.tutsplus.com:
UI, or User Interface, refers to the methods (keyboard control, mouse control) and interfaces (inventory screen, map screen) through which a user interacts with your game. UX, or User Experience, refers to how intuitive and enjoyable those interactions are.
Going by OP's word usage, what you're describing is also part of the 'Game Core'. Technically speaking, everything that is made visible by the game (or even just your computer) is UI. But in most cases, especially gaming, UI is intended to mean "things the player sees, but the characters in the game world cannot".
– Flater
May 31 '17 at 8:00
add a comment |
You could call that stuff the game user interface or game UI or game interface. Doing a google search on any of the above returns a ton of results.
From gamedevelopment.tutsplus.com:
UI, or User Interface, refers to the methods (keyboard control, mouse control) and interfaces (inventory screen, map screen) through which a user interacts with your game. UX, or User Experience, refers to how intuitive and enjoyable those interactions are.
You could call that stuff the game user interface or game UI or game interface. Doing a google search on any of the above returns a ton of results.
From gamedevelopment.tutsplus.com:
UI, or User Interface, refers to the methods (keyboard control, mouse control) and interfaces (inventory screen, map screen) through which a user interacts with your game. UX, or User Experience, refers to how intuitive and enjoyable those interactions are.
edited Jan 9 at 17:33
answered Nov 1 '16 at 13:56
Kevin WorkmanKevin Workman
11k12237
11k12237
Going by OP's word usage, what you're describing is also part of the 'Game Core'. Technically speaking, everything that is made visible by the game (or even just your computer) is UI. But in most cases, especially gaming, UI is intended to mean "things the player sees, but the characters in the game world cannot".
– Flater
May 31 '17 at 8:00
add a comment |
Going by OP's word usage, what you're describing is also part of the 'Game Core'. Technically speaking, everything that is made visible by the game (or even just your computer) is UI. But in most cases, especially gaming, UI is intended to mean "things the player sees, but the characters in the game world cannot".
– Flater
May 31 '17 at 8:00
Going by OP's word usage, what you're describing is also part of the 'Game Core'. Technically speaking, everything that is made visible by the game (or even just your computer) is UI. But in most cases, especially gaming, UI is intended to mean "things the player sees, but the characters in the game world cannot".
– Flater
May 31 '17 at 8:00
Going by OP's word usage, what you're describing is also part of the 'Game Core'. Technically speaking, everything that is made visible by the game (or even just your computer) is UI. But in most cases, especially gaming, UI is intended to mean "things the player sees, but the characters in the game world cannot".
– Flater
May 31 '17 at 8:00
add a comment |
You may want to call such things essentials.
M-W:
essential
noun
1 : something basic : the essentials of astronomy
2 : something necessary, indispensable, or unavoidable
this will be just an introduction to the essentials of computer
programming
Has been downvoted by someone but I do like it actually
– Dirk Boer
Nov 1 '16 at 14:33
add a comment |
You may want to call such things essentials.
M-W:
essential
noun
1 : something basic : the essentials of astronomy
2 : something necessary, indispensable, or unavoidable
this will be just an introduction to the essentials of computer
programming
Has been downvoted by someone but I do like it actually
– Dirk Boer
Nov 1 '16 at 14:33
add a comment |
You may want to call such things essentials.
M-W:
essential
noun
1 : something basic : the essentials of astronomy
2 : something necessary, indispensable, or unavoidable
this will be just an introduction to the essentials of computer
programming
You may want to call such things essentials.
M-W:
essential
noun
1 : something basic : the essentials of astronomy
2 : something necessary, indispensable, or unavoidable
this will be just an introduction to the essentials of computer
programming
answered Nov 1 '16 at 12:26
alwayslearningalwayslearning
26.1k63894
26.1k63894
Has been downvoted by someone but I do like it actually
– Dirk Boer
Nov 1 '16 at 14:33
add a comment |
Has been downvoted by someone but I do like it actually
– Dirk Boer
Nov 1 '16 at 14:33
Has been downvoted by someone but I do like it actually
– Dirk Boer
Nov 1 '16 at 14:33
Has been downvoted by someone but I do like it actually
– Dirk Boer
Nov 1 '16 at 14:33
add a comment |
Anything depicted "in front" of the game world can be called part of the overlay.
overlay noun
5.
something laid over something else; covering.
add a comment |
Anything depicted "in front" of the game world can be called part of the overlay.
overlay noun
5.
something laid over something else; covering.
add a comment |
Anything depicted "in front" of the game world can be called part of the overlay.
overlay noun
5.
something laid over something else; covering.
Anything depicted "in front" of the game world can be called part of the overlay.
overlay noun
5.
something laid over something else; covering.
answered Mar 31 '17 at 21:31
brandondogebrandondoge
1,424710
1,424710
add a comment |
add a comment |
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Isn't that usually called main menu?
– alwayslearning
Nov 1 '16 at 11:39
1
Chrome is strictly a programming term and should not be used.
– Mick
Nov 1 '16 at 11:42
I agree, it sounds too nerdy. @alwayslearning, could be.. but that still sound really specific. I'm looking for something that could also include the registration process, invite a friend, social buttons etc
– Dirk Boer
Nov 1 '16 at 11:53
1
Menu screens/pages might be usable.
– Mick
Nov 1 '16 at 14:04
4
Sounds like that stuff "around" the core is peripheral.
– Drew
Jun 30 '17 at 1:56