What does SoC stand for?












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… and no, I do not mean System-on-a-Chip. I stumbled upon this question, and found myself wondering about the term. A search on google got me "system-on-a-chip", which I was already familiar with, and "security operations center", which I was less familiar with.



What does SoC stand for in the context of game development (and/or software engineering)?










share|improve this question









$endgroup$

















    8












    $begingroup$


    … and no, I do not mean System-on-a-Chip. I stumbled upon this question, and found myself wondering about the term. A search on google got me "system-on-a-chip", which I was already familiar with, and "security operations center", which I was less familiar with.



    What does SoC stand for in the context of game development (and/or software engineering)?










    share|improve this question









    $endgroup$















      8












      8








      8





      $begingroup$


      … and no, I do not mean System-on-a-Chip. I stumbled upon this question, and found myself wondering about the term. A search on google got me "system-on-a-chip", which I was already familiar with, and "security operations center", which I was less familiar with.



      What does SoC stand for in the context of game development (and/or software engineering)?










      share|improve this question









      $endgroup$




      … and no, I do not mean System-on-a-Chip. I stumbled upon this question, and found myself wondering about the term. A search on google got me "system-on-a-chip", which I was already familiar with, and "security operations center", which I was less familiar with.



      What does SoC stand for in the context of game development (and/or software engineering)?







      terminology






      share|improve this question













      share|improve this question











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      share|improve this question










      asked 3 hours ago









      RogemRogem

      25928




      25928






















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          10












          $begingroup$

          It stands for Separation of Concerns, i.e. designing a software so that each section has a specific purpose.



          As you guessed, it's a general software engineer priciple and it is not specific to game design/programming.



          This is often done (and not limited to) to reduce the coupling between sections, resulting in better reusability, code clarity and (sometimes) teamwork.






          share|improve this answer









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            active

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            10












            $begingroup$

            It stands for Separation of Concerns, i.e. designing a software so that each section has a specific purpose.



            As you guessed, it's a general software engineer priciple and it is not specific to game design/programming.



            This is often done (and not limited to) to reduce the coupling between sections, resulting in better reusability, code clarity and (sometimes) teamwork.






            share|improve this answer









            $endgroup$


















              10












              $begingroup$

              It stands for Separation of Concerns, i.e. designing a software so that each section has a specific purpose.



              As you guessed, it's a general software engineer priciple and it is not specific to game design/programming.



              This is often done (and not limited to) to reduce the coupling between sections, resulting in better reusability, code clarity and (sometimes) teamwork.






              share|improve this answer









              $endgroup$
















                10












                10








                10





                $begingroup$

                It stands for Separation of Concerns, i.e. designing a software so that each section has a specific purpose.



                As you guessed, it's a general software engineer priciple and it is not specific to game design/programming.



                This is often done (and not limited to) to reduce the coupling between sections, resulting in better reusability, code clarity and (sometimes) teamwork.






                share|improve this answer









                $endgroup$



                It stands for Separation of Concerns, i.e. designing a software so that each section has a specific purpose.



                As you guessed, it's a general software engineer priciple and it is not specific to game design/programming.



                This is often done (and not limited to) to reduce the coupling between sections, resulting in better reusability, code clarity and (sometimes) teamwork.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 3 hours ago









                Alexandre VaillancourtAlexandre Vaillancourt

                12.3k113949




                12.3k113949






























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