What does SoC stand for?
$begingroup$
… and no, I do not mean System-on-a-Chip. I stumbled upon this question, and found myself wondering about the term. A search on google got me "system-on-a-chip", which I was already familiar with, and "security operations center", which I was less familiar with.
What does SoC stand for in the context of game development (and/or software engineering)?
terminology
$endgroup$
add a comment |
$begingroup$
… and no, I do not mean System-on-a-Chip. I stumbled upon this question, and found myself wondering about the term. A search on google got me "system-on-a-chip", which I was already familiar with, and "security operations center", which I was less familiar with.
What does SoC stand for in the context of game development (and/or software engineering)?
terminology
$endgroup$
add a comment |
$begingroup$
… and no, I do not mean System-on-a-Chip. I stumbled upon this question, and found myself wondering about the term. A search on google got me "system-on-a-chip", which I was already familiar with, and "security operations center", which I was less familiar with.
What does SoC stand for in the context of game development (and/or software engineering)?
terminology
$endgroup$
… and no, I do not mean System-on-a-Chip. I stumbled upon this question, and found myself wondering about the term. A search on google got me "system-on-a-chip", which I was already familiar with, and "security operations center", which I was less familiar with.
What does SoC stand for in the context of game development (and/or software engineering)?
terminology
terminology
asked 3 hours ago
RogemRogem
25928
25928
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1 Answer
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$begingroup$
It stands for Separation of Concerns, i.e. designing a software so that each section has a specific purpose.
As you guessed, it's a general software engineer priciple and it is not specific to game design/programming.
This is often done (and not limited to) to reduce the coupling between sections, resulting in better reusability, code clarity and (sometimes) teamwork.
$endgroup$
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
It stands for Separation of Concerns, i.e. designing a software so that each section has a specific purpose.
As you guessed, it's a general software engineer priciple and it is not specific to game design/programming.
This is often done (and not limited to) to reduce the coupling between sections, resulting in better reusability, code clarity and (sometimes) teamwork.
$endgroup$
add a comment |
$begingroup$
It stands for Separation of Concerns, i.e. designing a software so that each section has a specific purpose.
As you guessed, it's a general software engineer priciple and it is not specific to game design/programming.
This is often done (and not limited to) to reduce the coupling between sections, resulting in better reusability, code clarity and (sometimes) teamwork.
$endgroup$
add a comment |
$begingroup$
It stands for Separation of Concerns, i.e. designing a software so that each section has a specific purpose.
As you guessed, it's a general software engineer priciple and it is not specific to game design/programming.
This is often done (and not limited to) to reduce the coupling between sections, resulting in better reusability, code clarity and (sometimes) teamwork.
$endgroup$
It stands for Separation of Concerns, i.e. designing a software so that each section has a specific purpose.
As you guessed, it's a general software engineer priciple and it is not specific to game design/programming.
This is often done (and not limited to) to reduce the coupling between sections, resulting in better reusability, code clarity and (sometimes) teamwork.
answered 3 hours ago
Alexandre Vaillancourt♦Alexandre Vaillancourt
12.3k113949
12.3k113949
add a comment |
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